3
PLAYING SYSTEM SHOCK 2
System Shock™ 2 combines the immediacy and graphic immersion of first-person 3D-rendered
shooters with a full-fledged role-playing game experience. At the start of the game, you can
customise your skill set through a choice of career missions. Throughout the game, you have
opportunities to guide your character’s specialisation through the use of cybernetic modules and
upgrade units. Characters can progress in their combat skills, including standard, heavy, energy and
exotic weapons. They can increase their technical prowess, including hacking, weapons modifications
and research. Alternatively, they may learn increasingly powerful psionic abilities. System Shock 2
game play is open ended, and characters with different specialities will be able to find different ways
around obstacles. A Marine, trained in combat skills for years, might fight past several enemies to
reach an important switch, while an OSA agent with psionic talents might hide himself from his
enemies to walk past them. A UNN naval officer might use his technical skills to hack into a nearby
gun turret and let it destroy the enemy.
QUICKSTART
Your adventures start humbly enough, travelling by
tramway to the section of the city where the UNN has its
recruitment facilities. No jerky escalators here: take the
right hand upward-bound gravshaft to street level.
The UNN facility directly across the street is one of five
principal recruitment facilities on Earth for its three
military branches: the Navy, the Marines and the OSA. The
most recently built of the five facilities, it is said to use
holographic artificial personalities and cutting-edge
training simulations.
Once you’ve gone inside, the training simulations are a
must-visit experience: some of the highest-quality cyber-
simulations available, including not only sight and sound,
but tactile feedback as well. Rumour has it that the
protocol droid is principally on duty to keep the local
teenagers from using the trainers as free entertainment.
TABLE OF CONTENTS
2
Playing System Shock 2 . . . . . . . .3
Quickstart . . . . . . . . . . . . . . . . . . .3
Movement . . . . . . . . . . . . . . . . . . .5
Basic Modes: Shoot/Use . . . . . . . .6
Affecting the World . . . . . . . . . . .6
Quick Save/Load . . . . . . . . . . . . . .6
Multi-Function Displays . . . . . . . .7
Top window: Inventory . . . . . . . . .7
Unfriendly Interactions . . . . . . . .11
Using Psi Powers . . . . . . . . . . . . .12
Security . . . . . . . . . . . . . . . . . . . .12
Technical Skills . . . . . . . . . . . . . . .13
Hack . . . . . . . . . . . . . . . . . . . . . . .13
Repair . . . . . . . . . . . . . . . . . . . . . .14
Modify . . . . . . . . . . . . . . . . . . . . .14
Maintenance . . . . . . . . . . . . . . . .14
To use a Maintenance tool: . . . .15
Research . . . . . . . . . . . . . . . . . . . .15
Nanites . . . . . . . . . . . . . . . . . . . . .16
Psi Powers . . . . . . . . . . . . . . . . . .18
Tier One . . . . . . . . . . . . . . . . . . . .18
Tier Two . . . . . . . . . . . . . . . . . . . .18
Tier Three . . . . . . . . . . . . . . . . . . .19
Tier Four . . . . . . . . . . . . . . . . . . . .19
Tier Five . . . . . . . . . . . . . . . . . . . .20
Character Generation . . . . . . . . .21
Statistics . . . . . . . . . . . . . . . . . . . .22
Skills . . . . . . . . . . . . . . . . . . . . . . .22
OS Upgrades . . . . . . . . . . . . . . . .23
Useful Items . . . . . . . . . . . . . . . . .24
Stationary Items . . . . . . . . . . . . .24
Weapons . . . . . . . . . . . . . . . . . . . .25
Armour . . . . . . . . . . . . . . . . . . . . .26
Medical Supplies . . . . . . . . . . . . .27
Implants . . . . . . . . . . . . . . . . . . .27
Miscellaneous . . . . . . . . . . . . . . .28
Monsters . . . . . . . . . . . . . . . . . . . .29
The World of System Shock 2 . .31
Key Characters . . . . . . . . . . . . . . .34
Starting Up: in MedSci:
SPOILERS AHEAD! . . . . . . . . . . . .35
General Hints . . . . . . . . . . . . . . . .37
Designer’s Notes . . . . . . . . . . . . .39
APPENDIX: COMPLETE KEY
COMMANDS . . . . . . . . . . . . . . . . .42
sysshock man -eng 02/05/2000 9:11 Page 2
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