Room for exactly 1 Dwarf and 2 animals of the same type
Room for the sixth Dwarf only
Green Furnishings (special dwellings, building resources, food)
Room for as many Sheep as you have Dwarves
you may keep 1 Farm animal on each empty Field
you may furnish Tunnels and Deep Tunnels
“either/or” becomes “and/or” for you
twin tiles may overhang: every time you do so: +2 Gold
every time you furnish a Cavern or build Fences, you receive a discount of 1
Wood
immediately +2 Stone. every time you furnish a Cavern or build a Stable you
receive a discount of 1 Stone
immediately +2 Ore. every time you forge a Weapon, you receive a discount
of 2 Ore
at the beginning of each round: +1 Ore per Donkey in an Ore mine
you may replace 1 Wood with 1 Ore and/or 1 Stone with 1 Ore when paying
for a Furnishing tile
at any time before scoring, convert 2 Gold to 1 Wood, 1 Stone and 1 Ore
at the beginning of next 7 rounds, +1 Wood
at the beginning of next 5 rounds, +1 Stone
at the beginning of next 4 rounds +1 Ruby
for each new Dog, +1 Wood.
for each newborn Donkey, +1 Stone
for each new Stone, +1 Ore
for each Farm animal that you convert into Food, +1 Food
at any time convert 1 Grain and 1 Vegetable to 5 Food
you may feed exactly 1 Dwarf with 1 Wood, 1 Stone, or 2 Ore
reduces feeding costs by 1 Food per Donkey in a mine
for 1/2/3/4 newborn animals: +1/2/3/5 Food
you may trade your Weapons for Food at a 1:1 ratio according to their
strength
Yellow Furnishings (food, points)
immediately +1 Food per Sheep. at the end of the game, +1 Point per 2
Sheep
immediately +1 Food per Cattle. at the end of the game, +1 Point per Cattle
for each adjacent Dwelling receive: immediately +2 Food. at the end of the
game +4 points per adjacent dwelling.
at any time before scoring, convert 2 Boars to 2 Gold and 2 Food
at any time before scoring, convert 2 Grain to 3 Gold or 4 Food
at any time before scoring, convert 1 Ore and 1 Ruby to 2 Gold and 1 Food
at the end of the game, +1 Point per Stone
at the end of the game, +1 Point per 2 Ore
at anytime before scoring, convert 1 Wood, 1 Stone and 1 Ore to 2 Gold
at the end of the game, +2 Points per yellow Furnishing tile
at the end of the game, +3 Points per Dwarf with a Weapon
at the end of the game, +8 Points if all of your Dwarves that are in play have
a Weapon
at the end of the game, +5 Points for 5 Dwarves. +10 Points for 6 Dwarves
at the end of the game, +1 Point per Ruby
at the end of the game, +2 Points per each set of 1 Vegetable and 1 Grain
at the end of the game, +8 Points if none of your Dwarves has a Weapon
when scoring this tile
prevents up to 7 negative Points
at the end of the game, +1 Point per 3 Farm animals
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