Handleiding Endless Games Kismit

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Handleiding

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Scoring
BASIC SECTION: This section scores points for ones through sixes. Players roll dice and score points
for each die matching the scoring category.
EXAMPLE: First roll shows 3-3-4-4-5. The player decides to go with fours. The player then picks up the
dice showing 3-3-5 for his second roll. The second roll shows 4-5-5. The player continues by picking up
the dice showing 5-5 for his third roll. The final roll shows 4-6. The player thus has 4-4-4-4-6 after
three rolls. A score of 16 is placed in the "Four" scoring box - scoring four points for each four rolled.
Play is similar for each box in the Basic Section. Players may choose an alternative scoring, in either the
Basic or Kismet section, at any time. After three rolls, one scoring box must be filled with a score or a
zero.
KISMET SECTION:
This section offers varying values for dice combinations. Players roll dice and score points as follows:
Two pair Same Color . . . . . . . .Any two pairs of the same color or any four of a kind. Total all five
dice for the score.
Three of a Kind . . . . . . . . . . . .At least three of a like number. Total all five dice for the score.
Straight . . . . . . . . . . . . . . . . . . .A sequence of any five numbers (1-2-3-4-5 or 2-3-4-5-6). Score as
30 points.
Flush . . . . . . . . . . . . . . . . . . . . . .Five dice of the same color (Example: four fives and a two are all
red). Score as 35 points.
Full House . . . . . . . . . . . . . . . . .Three of one number and two of another number. Total all five dice
and add 15 for the score.
Full House Same Color . . . . . .Three of one number and two of another number with the same
color. (Example: three sixes and two ones are all the same color -
black). Total all dice and add 20 for the score.
Four of a Kind . . . . . . . . . . . . .Four of a like number. Total all five dice and add 25 for the score.
Yarborough . . . . . . . . . . . . . . . .This is an "escape" box. Players fill it at their option. If a player rolls
three times and does not have a scoring combination, Yarborough
may be used. Total all five dice for the score.
Kismet . . . . . . . . . . . . . . . . . . . .Five of a like number. Total all dice and add 50 for the score. When
more than one Kismet is rolled by one player in one game, see
scoring on next page.
Scoring Options:
Any roll can be scored in any open box where the numbers and colors fit the requirements of the box.
A roll of 4-5-5-5-5 offers any one of the following scoring options:
1. A score of 20 in fives in Basic Section
2. A score of 24 in Two Pair Same Color in Kismet Section.
3. A score of 24 in Three of a kind in Kismet Section.
4. A Score of 49 in Four of a kind in Kismet Section.
5. A score of 24 in Yarborough in Kismet Section.
A player may choose any one of the options for such a roll.
The following table shows possible scoring options.
Scoring A Second Kismet
If a player rolls a second Kismet in any one game and finds the Kismet box filled, any appropriate
scoring option may be used. Point value of the second Kismet is determined by the scoring option
chosen.
When a player rolls a second Kismet, all other players MUST enter a zero in the vacant box nearest the
top (either Basic or Kismet sections) of the score sheet AND all other players lose one turn. The player
rolling the second Kismet retains dice and begins next round. The same procedure applies for any
additional Kismets.
Scoring a Bonus
After filling all six boxes in the Basic Section, a total is made. If 62 or less points are scored, NO bonus
is added. If 63 to 70 points are scored, 35 bonus points are added. If 71 to 77 points are scored, 55
bonus points are added. If 78 or more points are scored, add 75 bonus points. The Basic Section and
Bonus are totaled and carried to the box at the bottom of the score sheet.
Determining a winner
After all 15 boxes are filled with scores or zeros, the Basic Section is totaled and the appropriate bonus
is added. This score is placed in the scoring box at the bottom of the score sheet. The Kismet Section is
totaled. Total scores from both Basic and Kismet sections are added (including any bonus) for a total
game score. The player with the highest total game score wins the game.
Download de handleiding in het Nederlands en/of Engels (PDF, 0.03 MB)
(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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Beoordeling

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Specificaties

Merk Endless Games
Model Kismit
Categorie Bordspellen
Bestandstype PDF
Bestandsgrootte 0.03 MB

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