Handleiding Hasbro Harry Potter LED Force Feel Game

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Handleiding

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To insert the batteries, have an adult open the battery compartment cover
at the back of the game. (Remove the screw holding the battery door onto
the back of the game unit and remove the door.) Insert 4 AA/LR6 batteries.
(Batteries not included) or equivalent as shown.
TO ENSURE PROPER FUNCTION :
DO NOT MIX OLD AND NEW BATTERIES.
– DO NOT MIX ALKALINE, STANDARD OR RECHARGEABLE
BATTERIES.
BATTERY INSTALLATION SHOULD BE DONE BY AN ADULT.
NON-RECHARGEABLE BATTERIES ARE NOT TO BE ECHARGED.
– RECHARGEABLE BATTERIES ARE TO BE REMOVED
FROM THE TOY BEFORE BEING CHARGED (IF REMOVABLE).
RECHARGEABLE BATTERIES ARE ONLY TO BE CHARGED
UNDER ADULT SUPERVISION (IF REMOVABLE).
ONLY BATTERIES OF THE SAME OR EQUIVALENT
TYPE AS RECOMMENDED ARE TO BE USED.
BATTERIES ARE TO BE INSERTED WITH THE CORRECT
POLARITY.
EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE
TOY.
– THE SUPPLY TERMINALS ARE NOT TO BE SHORT-
CIRCUITED.
DO NOT DISPOSE OF THIS PRODUCT IN FIRE, BATTERIES
INSIDE THIS PRODUCT MAY EXPLODE OR LEAK.
RESET BUTTON:
After battery insertion, the RESET switch may be pushed only if the game
doesn’t work properly. (Use a ball-point pen.) The display should appear as
shown in the diagram at the right.
You will see arrows on screen to indicate when your
controlled player is out of the screen as well as
showing you the direction of your controlled
player.
Hold ACTION BUTTON A or ACTION BUTTON
B and move your hand along the Golden Orb
to make your shoot direction. And then release
ACTION BUTTON A or ACTION BUTTON B to
shoot to the opponent player's hoops!
If you move your hand LEFT, you will shoot the
Quaffle ball to the left side of the 3 hoops.
If you move your hand RIGHT, you will shoot the Quaffle ball to the right side
of the 3 hoops.
If your move your hand FORWARD, you will shoot the Quaffle ball forward
toward the center of the hoops.
If you don't choose a direction when you press ACTION BUTTON A or ACTION
BUTTON B for shooting, you will automatically just shoot the Quaffle ball forward.
The other strategy to remember with your Chasers: try and avoid the Bludgers so
you don't get stunned by them!
OUT OF BOUNDS
If you take a shot, miss the hoops, and the Quaffle goes out
of bounce, the other side will automatically take possession
of the Quaffle back at the middle of the field.
KEEPER STRATEGY
As your opponent moves with the Quaffle and prepares to
shoot, the view on screen will change for a moment to show
your Keeper in front of your hoops!
You can switch to control of the goalie by pressing the ACTION
BUTTON B.
When you are controlling the Keeper, move your hand over the Orb to move LEFT,
RIGHT or don't put your hand in front of the Orb at all if you want to keep your
Keeper in the center of a hoop!
After the Keeper makes a successful "save" of blocking the Quaffle, he will throw
the ball to his Chasers.
SCORING
When a team scores a goal, the screen will show the logo of the team that scored
and then the new score will be displayed.
SEEKER STRATEGY
The Golden Snitch™ will appear randomly during play.
When it appears, no matter what is happening, the view switches to the Seeker
and you will automatically be controlling your Seeker player.
You will see the Golden Snitch™ flying in front of you.
It will move in a crazy fashion left, right, up an down. Sometimes it moves fast,
sometimes it moves slow.
As the Seeker, you must move your hand over the Orb left, right, up, and down
to try and chase the Snitch. You want to line up the Snitch in the center of the
screen.
To move closer to the Golden Snitch move your hand down to fly closer to it. You
will also notice the Golden Snitch will become larger on the screen. This means
you are getting closer to it!
When the Snitch is right in the center of the screen and close to you (the Golden
Snitch™ will change to a larger size), press ACTION BUTTON A very quickly to
catch the Snitch. It is a difficult thing to do!
When you are unable to catch the Snitch, it will fly off screen and the view of
the game will return to normal up and down field Chaser play.
Sometimes, you will see the opponent
Seeker fly by!
You may see a Bludger flying you towards
on screen. GET OUT OF THE WAY using
the Orb to change direction. If the Bludger
hits you, you lose your chance to catch
the Snitch!
Remember, the game will not end until the Seeker on one of the teams catches
the Snitch!
INSTANT REPLAYS
Really good plays deserve to be
seen again! You'll see instant
replays for goals scored, saves made,
when a regular player is hit by a
Bludger, when a Seeker is hit by
a Bludger, and when a Seeker
catches the Golden Snitch™ to win
the game.
PLAY AFTER GOALS
After a goal is scored, the other team will automatically take possession at midfield
and begin moving with the Quaffle!
Remember, even if an opponent is scoring a ton of goals against you - never give
up because you can still take the match by grabbing the Golden Snitch™ which
always provides instant victory! When you or the computer team catches the
Golden Snitch the game ends, but whoever scored more points will win the game.
PRINTED IN CHINA
®, TM, & © 2001 Tiger Electronics
All rights reserved.
980 Woodlands Parkway,
Vernon Hills, IL 60061, USA
www.tigertoys.com
®, TM & © 2001 Tiger Electronics, a division of Hasbro,
Inc. All Rights Reserved.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire HG1 1EL, United Kingdom
www.tigertoys.co.uk
Clean only with a piece of soft dry
cloth.
Do not use a pencil or pin to press
the RESET switch. Use a ball-point
pen.
High temperature will destroy the
unit.
Do not leave unit in direct sunlight.
Do not press the liquid crystal display
and avoid heavy shock or the display
may fail.
6
Battery Caution
7
Caution/Defect or Damage
8
90-Day Limited Warranty
10 POINTS each time you score a "goal" by getting the Quaffle into one of the
opponent's hoops.
150 POINTS when you catch the Golden Snitch™.
5
Scoring
KEEPER STAYING
IN CENTER
KEEPER RIGHT
KEEPER LEFT
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A division of Hasbro, Inc.
Where Technology Comes to Play!
Replace battery at the first sign of erratic operation.
If a part of your LED FORCE FELL GAME is damaged or something has been left out, DO NOT
RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write
to us at:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, USA.
Please include a note with your return explaining the problem along with a sales slip, date, place
of purchase and price paid. We will do our best to expedite your return promptly.
Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the
product will be free from defects in materials or workmanship for 90 days from the date of original
purchase. This warranty does not cover damages resulting from accident, negligence, improper
service or use or other causes not arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s
option) without charge to the purchaser, when returned with proof of the date of purchase to
either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty
period has expired, but prior to one year from the original date of purchase, will be repaired or
replaced (at Tiger’s option) for a service fee of U.S.$ 13.00. Payments must be by check or money
order payable to Tiger Electronics.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with
respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
Tiger Repair Department
1000 N. Butterfield Road, Unit 1023, Vernon Hills, IL 60061, USA.
The product should be carefully packed in the original box or other packing materials sufficient
to avoid damage during shipment. Include a complete written description of the defect, a check
if product is beyond the 90-day warranty period, and your printed name, address and telephone
number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
or limitations of incidental or consequential damages, so the above limitations and/or exclusions
of liability may not apply to you. This warranty gives you specific rights, and you may also have
other rights which vary from state to state.
For more information about Tiger Electronics, our products and special promotions, please visit
our web site at: www.tigertoys.com
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two
conditions :
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may cause
undesired operation.
Warning: Changes or modifications to this unit not expressly approved by the party responsible
for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates,
uses, and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one or more
of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
– Consult the dealer or an experienced radio TV technician for help.
HARRY POTTER, characters, names and related indicia
are trademarks of Warner Bros. © 2001.
For more information on Harry Potter visit
www.harrypotter.com. For more information on this
specific product visit www.tigertoys.com.
Download de handleiding in het Nederlands en/of Engels (PDF, 0.44 MB)
(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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Specificaties

Merk Hasbro
Model Harry Potter LED Force Feel Game
Categorie Speelgoed
Bestandstype PDF
Bestandsgrootte 0.44 MB

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