7
Dragons also have natural breath weapons. Most Dragons spew fire, and some older spec-
imens can breathe other forms of energy. The age of a Dragon dictates the potency and
type of its breath weapon. Dragons shun the use of conventional tools, relying instead on
their innate powers of magic.
Dragons hoard gold and treasures. The presence of some types of magical items within a
Dragon’s hoard will provide a magical boost to the owner’s powers.
For centuries, the Dragons have endured what outsiders call the “Great Schism” between
the two major Dragon society factions: the Lunus and the Helian. The Lunus are the war-
riors of Dragon society and share a great mistrust and dislike for the other Living Races,
especially the Humans. It is this mutual dislike for the Humans that has fostered cooper-
ation between the Lunus and the Fiends. The Helians are the scholars and mages of
Dragon society. Less xenophobic, the Helians maintain a somewhat open dialogue with
the Humans, the Dwarves and the free city of Tazoon.
The Dragons remain two distinct cultures and, even though the menace of the Undead
Hordes might occasionally force them to work together, there is little chance that the
Dragons will reunite under a single banner anytime soon.
Humans
It is widely believed that the Humans were one of the first races of Istaria —
created by Istara, the Goddess of Creation, to occupy the world that she
created and named in her own honor. Humans are outgoing and social,
and they get along with most of the Living Races.
The Humans of Istaria best represent the two opposite attributes of the
Living Races: the potential to create Utopia and the equal potential for
self-destruction. It was a single act of Human self-sacrifice that gave the
Living Races of today a fighting chance against the onslaught of the
Withered Aegis. It was also, however, a single Human’s lust for power that
brought the world to the brink of oblivion.
As the “Children of Istara,” Humans are known for their tremendous survival skills and
adaptability, even under the least hospitable of conditions.
Fiends
The Fiends are an offshoot of the Human race, although they have long
surrendered any association with the Humans. Their race began with a
cadre of Human sorcerers and necromancers who were exiled from
Human culture. This exile was not a gentle one, and wars raged
between the two sides, culminating in the exiled embracing a new
deity, Niatha Moraven, the Goddess of Vengeance and Power.With the
power of a deity behind them, the exiled were able to resettle in the
frigid lands of northern Aradoth, far from Human society. Niatha
Moraven marked her new followers by making them strikingly beautiful but,
in turn, gave them bestial features such as horns and tails. To this day,
the Fiends pay fealty to Niatha Moraven, whom they call the Mother
of the Fiends.
6
Your First Character
CHARACTER CREATION SCREEN
After you set up your account, it’s time to create a character and begin exploring your
fantasies in the world of Istaria. There are a number of ways to differentiate your characters
from others in the game. Species and gender offer the most obvious differences, but you can
also customize skin tone, hairstyle, hair color, facial features, body size, and more.
Note: You may have up to five characters in a single Horizons account.
1. After logging on to the Horizons web site (http://horizons.istaria.com), select your
server and click on “Add Character.”
2. Select a race by clicking on the left or right arrows.
3. Select a gender and click on “Continue.”
4. Using the arrows and sliders, customize the appearance of your character by changing
the hair, face, eyes, head, height, muscularity, portliness and other details.
5. Select Continue and enter a first and last name for your character. Note: Be advised
that Horizons has a Naming Policy, which you can find in the policies section of the
Knowledge Base (see page 27 for more information about the Knowledge Base).
6. Select “Play.” Your character will arrive on one of the Spirit Isles in Istaria, ready to
begin a new life.
RACE
Your choice of race won’t limit any elements of gameplay — unless you opt to play as a
Dragon. Dragons have their own schools and skills, as well as unique rules regarding
items, abilities and activities.
Each race has its own unique strengths and weaknesses. Regardless of the race you
choose, however, the flexible skill-based system in Horizons allows you to explore virtual-
ly any role in the game without having to create a separate character.
Dragons
The Dragons of Istaria are an enigmatic, ancient race whose existence
predates the earliest written records. Dragons have always held them-
selves outside of the affairs of the other Living Races; only recently did
both factions of Dragon society begin active cooperation with the
“naka-duskael,” which, roughly translated from the Dragon tongue,
means “unscaled.”
Dragons are the largest race — the eldest are at least twice the size
of other races — and once Dragons reach a certain age, they achieve
the gift of flight. A Dragon’s skin is covered with thick scales that offer
better protection than most armors worn by the Living Races. This
natural armor increases in effectiveness with age. Dragons will also
change appearance after certain rites of passage. They are the only
Istarian race whose appearance can change with the passing of time.
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