Handleiding Zoch Tobago

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Handleiding

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An Exciting Adventure An Exciting Adventure
for 2 to 4 Treasure Hunters for 2 to 4 Treasure Hunters
Ages 10 and up by Bruce AllenAges 10 and up by Bruce Allen
You reconstruct treasure maps by combining clues, either alone or with the help of
other players, until the location of a treasure is determined. Then, you try to be the
first at the location to raise the treasure. For that, and for contributing clues,
shares of the treasure are awarded. By picking up amulets -- and using them
wisely you will gain an advantage (and protection from the curses, too).
At the end of the game, the player with the most gold coins wins.
Game Rules
Object of the Game
Land ahoy! … After years of searching you have finally found her:
Tobago, the island of forgotten treasures. Your hands hold several scraps of parchment
almost too weathered to read, and you would bet your last shovel that these are pieces of a
treasure map. But how do they fit? And who has the missing pieces? Only by gathering more
clues will you track down the treasures. Behind the wheel of your
ATV you will cross dense
jungles, scale rocky heights, and ford raging torrents. But, the moment you arrive at
a treasure site, fierce and greedy competitors may lay claim to part of the
findings. Not to mention the curse of the island that rests on some of
the treasures. An inconspicuous
amulet is the only protection
against the curse‘s gold-
devouring power…
Before reading these rules, please take a look at the
supplementarysupplementary
sheet. It shows how to
set up the gameset up the game
for 2, 3, or 4 players and
provides an
overviewoverview
of what the components are for.
Now, each of you counts the number of gold coins on the treasure cards gathered. Whoever has collected the most gold coins wins the game.
The game ends after the treasure card deck runs out, but not before the treasure has been distributed. If there are still compass roses left while drawing the treasure
cards, shuffle the discarded treasure cards and continue with the distribution as usual. After the distribution is complete, the game ends immediately.
The curses become
weakerweaker
if you
a) … continue distributing the treasure after a curse card turned up (as usual, a player with no amulet must discard
his most valuable treasure card).
b) … after a curse card turned up, distribute the treasure cards among the players who are able to discard an amulet
(players with no amulets just take back their compass roses and must discard their most valuable treasure
cards, as usual).
c) … only play with 1 curse card.
d) … leave them out completely.
Furthermore, you may shuffle the curse(s) with the lower 21 of the treasure cards instead of the lower 27 cards.
That will make the curses more calculable.
The curses become
strongerstronger
if
after dealing with the first “cursed”
treasure you shuffle the curse card
back into the pile of remaining
gold cards.
Thereby, you can now always play your own most favourite variation of TOBAGO. Have fun!
En|ing the Game:
ƒ
ƒ
“CURSED!” -- Some Tactical Advice: “CURSED!” -- Some Tactical Advice:
If you would like to avoid unpleasant surprises you should preferably distribute your clue cards among different treasure sites. Thereby, you can minimize the
danger that the curses just strike at a site where you are strongly involved. Especially, after you have invested many of your game turns in a certain treasure and it
(almost) completely “belongs” to you, there is always the risk that you end up with “cursed”, empty hands after raising it. Consider that this can decide the game.Consider that this can decide the game.
Possible Curse Variations:Possible Curse Variations:
If you would like to find out how TOBAGO works with “weaker” or “stronger” curses you can try out the following variations:
You can play as many amulets as you like at any time during your turn, (even amulets you just picked up in the same turn). For any used amulet you perform
any
oneone
of the following additional actions:
Remove a site markerRemove a site marker
Take any site marker off the game board and place it back on its site marker pile. Removing a site marker eliminates the space it came from as a possible
location for the corresponding treasure. Hence, you are not allowed to remove the last remaining site marker of a given colour from the game board.
Play a clue card Play a clue card
You can take an extra “Play a clue card” action (see Action A, Page 2).
Move your ATV Move your ATV
You move your ATV up to 3 legs (see Action B, Page 3).
Caution! You are not allowed to pick up amulets while you are using this power.Caution! You are not allowed to pick up amulets while you are using this power.
Protection against a curse Protection against a curse
Discarding an amulet when you are hit by a curse prevents you from losing your most valuable treasure card.
Exchange your clue cards Exchange your clue cards
You can discard all your clue cards and then redraw the same number from the clue card deck. (You may exchange your clue cards in the same manner
even if you do not possess an amulet, if you forgo your entire turn instead.)
Amulets that were played or discarded are returned to the common amulet pile.
An example:
LolaLola
cannot raise the greygrey treasure, as there are still
two
greygrey site markers remaining on the game board.
Therefore, she uses an amulet to remove one of the site
markers. This leaves the location of the
treasure in the exact space where her ATV
is already standing. Now,
LolaLola
raises this
treasure before taking her regular action,
in which she moves her ATV to the
blackblack
site marker and then raises the
blackblack
treasure, too. Now,
LolaLola
uses another amulet to take an extra move with her
ATV, moving it to the space containing both the last
brownbrown and the last
whitewhite
site markers. Finally, she raises
both treasures separately, in any order she wishes.
2019 Zoch Verlag, Simba Toys GmbH & Co. KG, Werkstraße 1, 90765 Fürth, Germany
Colour and technical changes reserved.
Author: Bruce Allen Illustrations & Layout: Victor Boden Translation: Bruce Allen / David Zook
d) Starting a New Treasure Huntd) Starting a New Treasure Hunt
Turning up a curse card during
distributiondistribution
means the treasure is cursed.
The curse has two consequences:
1) The remaining treasure cards of this treasure
are not distributed.are not distributed.
2) Anyone with one or more compass roses still on or below the treasure map must discard an amulet. If a player does
not have an amulet, he loses his most valuable treasure card.
Afterwards, the curse card is removed from the game. The lost treasure cards are discarded together with the ones not distributed. If the second curse
card is among these discards, remove it without it taking effect from the game, too. Take back your compass roses still on the treasure map.
All clue cards belonging to a raised treasure are placed on the clue card discard pile, which is kept separate from the treasure card discards. The
player who claimed the
lastlast
treasure card during the distribution starts a new treasure map by playing a clue card face up from her hand in the
now empty treasure area. The card is marked with one of the player‘s compass roses and the player draws a new clue card to replenish her hand
to four clue cards (6 clue cards in a two-player game).
Special case:Special case:
If the first card turned up in the distribution happened to be a curse card and no treasure cards were distributed, then the
player player
who raised the treasurewho raised the treasure
starts the new treasure map.
The order of play is not affected: After the player who raised the treasure has ended his turn, the game continues with his left neighbour.
a) The Mysterious Appearance of the Amuletsa) The Mysterious Appearance of the Amulets
Where their unrelenting gaze strikes the coast, amulets surface in the
ocean and are swept ashore:
Take three amulets from the amulet pile and place one
each on the coast in the last island space lying in the
direction of view of each statue, unless this space is
already occupied by an amulet. Then, with a grinding
noise, the statues turn to face where the next amulets will surface:
rotate each statue 60
o
in a clockwise direction, until it faces the next
adjacent space.
A mysterious force emanates from the statues each time a
treasure is raised.treasure is raised.
Place an amulet next to the ocean in the
viewing direction of each statue.
Then rotate all statues
b) Picking up Amuletsb) Picking up Amulets
You can only pick up amulets when it is your turn. There are two ways to do this:
1) At the beginning of your turn, your ATV already occupies a space that contains an amulet. Take the amulet.
This does not count as an action.
2) You move your ATV (Action B, Page 3) into a space containing an amulet. To pick up the amulet, you must complete one of your
legs in that space.
It is possible to collect more than one amulet during an action.
A hint for experts: If RogerRoger has an amulet at the start of his turn he
could snatch amulet
EE
from underneath Anna’sAnna’s ATV:
First, he discards the amulet and takes an extra “Move your ATV”
action to drive to the space containing amulet
CC
. He cannot pick it
up, as he reached it using the amulet‘s extra “Move your ATV” power.
Then, he starts his regular action. It takes him two legs to pick up
amulet
DD
, and on the third leg he takes amulet
EE
.
LolaLola
takes the first leg to drive to amulet
AA
. As she has to stop there to
pick it up, she needs another leg to reach the end of the mountains. She
uses the third leg to cross over to the beach, where she picks up amulet
BB
from underneath Roger‘s ATV.
Now it‘s
Roger’sRoger’s turn. He is annoyed by
Lola’sLola’s
play, as otherwise he
could have taken amulet
BB
without having to move his ATV.
Roger decides to pick up amulets
CC
and
DD
. To do that, he drives along
the beach first, and then changes terrain twice.
Roger cannot reach amulet
EE
in the scrubland -- not even if he discards
an amulet to take an extra “Move your ATV” action, as picking up
amulets is not allowed on an action granted by an amulet. (
Box
“Amulet Powers: Move your ATV”, Page 6)
c) Cursed Treasuresc) Cursed Treasures
AA
BB
CC
DD
EE
55 66
II. The AmuletsII. The Amulets
Amulet Powers:Amulet Powers:
Art.Nr.: 601105152
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(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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Specificaties

Merk Zoch
Model Tobago
Categorie Bordspellen
Bestandstype PDF
Bestandsgrootte 1.83 MB

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