Handleiding Basetech 2108947 Highscore Dartboard

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Handleiding

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G08 Cut Throat Cricket
Option: C00, C20, C25
Player: 1 - 8
The player must hit numbers from 15 to 20 as well as the bull's eye.
The scoring rule for single, double, and triple hits applies.
C00: The player can hit any segment of these numbers or the bull’s eye. There is no order.
C20: The player must rst hit 20 three times and then 19, 18, 17, 16, 15 and the bull's eye
in that order.
C25: The player must rst hit the bull's eye three times and then 15, 16, 17, 18, 19, 20 in
that order.
Each target number has three “ ” indicators. Each hit has a display indicator.
Once all indicators for a player appear on the display, that target number is open for other
hits for that player.
The target number is closed as soon as it is hit three times by other players.
The other players should try to hit the open target number as soon as possible to close it. The
points scored by the player with the open target number then go to the opponents.
The player must now hit the other target number.
After all target numbers have been closed, the player with the lowest hit rate is the winner.
G09 Double Score Cricket
Option: d00, d20, d25
Player: 1 - 8
To open the hit area, the player must hit a double segment.
For all other rules, see game “G07 Section Cricket”.
G10 Shove-a-Penny Cricket
Option: P00, P20, P25
Player: 2-8
It is played like G07 Cricket. Only numbers from 15 to 20 as well as the bull’s eye count.
The player must hit the above-mentioned numbers three times. For each hit, an “ ” indicator
is displayed. According to the scoring rule, hitting the single, double and triple segments counts as
one, two and three hits, respectively.
If a player scores more than 3 hits in a number, the surplus hits are transferred to the next
player.
The player to hit all the numbers three times is the winner.
P00: The player can hit any segment of these numbers or the bull’s eye. There is no order.
P20: The player must rst hit 20 three times and then 19, 18, 17, 16, 15 and the bull's eye
in that order.
P25: The player must rst hit the bull's eye three times and then 15, 16, 17, 18, 19, 20 in
that order.
For all other rules, see game “G07 Cricket”.
G11 Scram Cricket
Option: A00
Player: 2
The game consists of 2 rounds. In the rst round, the player must hit the numbers from 15 to
20, as well as the bull's eye, while the second player tries to score as many hits as possible
while the numbers are open.
Round 1 is over when all numbers are closed.
Round 2 is played in reverse order.
The player with the highest score is the winner.
G012 Golf
Score: 10, 20, 30, 40, 50, 60, 70, 80, 90
Player: 1 - 8
Players must choose one of the above scores. As soon as a player reaches that score, they
will be kicked out of the game.
The player must hit the target numbers from 1 to 18 in order. First 1, then 2 etc. After the
correct number of hits has been reached, the next number of hits is displayed.
The player must try to get the lowest score. Three darts are thrown in each round.
If three darts miss the target, this means “bad dart”. The player gets ve points.
If the player hits a triple segment, they will only get one point (“eagle dart”).
If the player hits a double segment, they will only get 2 points (“bird dart”).
If the player hits a single segment, they will only get 3 points.
The player can choose any throw to nish the round, but the last throw is always used to
calculate the result. If the player hits a single segment on the rst throw, they will get three
points. The player may decide to take the next throw to get a lower score. However, if the next
two throws miss the target, the player will get ve points.
The player who reaches the selected score will be kicked out of the game. The last remaining
player is the winner. If multiple players remain after all 18 target numbers have been scored,
the player with the lowest score will be the winner.
G13 Bingo
Option: 132, 141, 168, 189
Player: 1 - 8
132: The player must hit the numbers in the order of 15, 4, 8, 14, 3.
141: The player must hit the numbers in the order of 17, 13, 9, 7, 1.
168: The player must hit the numbers in the order of 20, 16, 12, 6, 2.
189: The player must hit the numbers in the order of 19, 10, 18, 5, 11.
According to the scoring rule, hitting the single, double and triple segments counts as one,
two and three hits, respectively. The player must hit the target number three times. Then the
player can move to the next target number. Once the player hits the triple segment, they can
move to the next target number. The current number of hits is shown in random order on the
display.
The rst player to hit all the target numbers three times is the winner.
G14 High Score
Option: H03, H05, H07, H09, H11, H13, H15, H17, H19, H21
Player: 1 - 8
In this game, any segment can be hit. According to the scoring rule, hitting the single, double
and triple segments counts as one, two and three hits, respectively.
The option indicates the number of rounds that are played, e.g. H03 = 3 rounds.
After all rounds are over, the player with the highest hit rate is the winner.
G15 All Five
Score: 31, 41, 51, 61, 71, 81, 91
Player: 1 - 8
The entire dartboard is used for this game (all segments are active). Each player must throw
a total score with 3 darts per round, which is divisible by 5. For every ve, the player receives
one point. Example: 2, 8, 5 = 15. Since 15 is divisible by 5, the player receives 3 points.
According to the scoring rule, hitting the single, double and triple segments counts as one,
two and three hits, respectively.
If a player obtains a total score that is not divisible by 5, no points will be awarded.
The player who rst achieves the selected result (e.g. 31) is the winner.
If the third dart misses the dartboard, even though it has hit the rst two darts with a divisible
number of 5, no points will be awarded. This rule prevents the player from deliberately
throwing it in order not to jeopardise a divisible number.
To switch to the next player, press the Next button.
G16 Shanghai
Option: 101, 105, 110, 115
Player: 1 - 8
The player must hit the numbers according to the selected option, or the bull's eye.
101: The player must hit the numbers from 1 to 20 or the bull's eye.
105: The player must hit the numbers from 5 to 20 or the bull's eye.
110: The player must hit the numbers from 10 to 20 or the bull's eye.
115: The player must hit the numbers from 15 to 20 or the bull's eye.
Only 1 dart is thrown for a segment. When the target segment is hit, the player receives the
points. The target segment changes automatically after the throw.
When all the target segments are hit and all players nish the throws, the player with the
highest score is the winner.
G17 Forty one
Score: 40
Player: 1 - 8
The set score is 40. The target segments must be hit in the following order: 20, 19, 18 17,
16, 15, bull's eye, 41.
In each round, players must hit the same target segment.
The player who hits the target segment receives normal points. If a player misses the target
segment, he gets half the points scored.
Finally, the number 41 must be achieved with 3 darts, e.g. 20, 20, 1. If this is not achieved,
the score is halved.
After all rounds are over, the player with the highest score is the winner.
G18 Double down
Score: d40
Player: 1 - 8
The set score is 40. This game is played like G17 Forty one, but in the following order:
15 and 16 double segments, 17 and 18 triple segments, 19, 20, bull's eye.
In each round, players must hit the same target segment.
The player who hits the target segment receives normal points. If a player misses the target
segment, he gets half the points scored.
After all rounds are over, the player with the highest score is the winner.
Download de handleiding in het Nederlands en/of Engels (PDF, 0.9 MB)
(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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Specificaties

Merk Basetech
Model 2108947 Highscore
Categorie Dartboards
Bestandstype PDF
Bestandsgrootte 0.9 MB

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