Blender User Manual, Release 2.78
• 1.60 – April 1999: C-key (new features behind a lock, $95), MS-Windows version released.
• 1.6x – June 1999: BeOS and PPC version released.
• 1.80 – June 2000: End of C-key, Blender full freeware again.
• 2.00 – August 2000: Interactive 3D and real-time engine.
• 2.10 – December 2000: New engine, physics, and Python.
• 2.20 – August 2001: Character animation system.
• 2.21 – October 2001: Blender Publisher launch.
• 2.2x – December 2001: macOS version.
Blender goes Open Source
• 13 October 2002: Blender goes Open Source, 1st Blender Conference.
• 2.25 – October 2002: Blender Publisher becomes freely available, and the experimental tree of Blender is created, a
coder’s playground.
• 2.26 – February 2003: The first truly open source Blender release.
• 2.27 – May 2003: The second open source Blender release.
• 2.28x – July 2003: First of the 2.28x series.
• 2.30 – October 2003: Preview release of the 2.3x UI makeover presented at the 2nd Blender Conference.
• 2.31 – December 2003: Upgrade to stable 2.3x UI project.
• 2.32 – January 2004: A major overhaul of internal rendering capabilities.
• 2.33 – April 2004: Game Engine returns, ambient occlusion, new procedural textures.
• 2.34 – August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in
subdivision surfaces, ramp shaders, full OSA, and many many more.
• 2.35 – November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle
duplicators and much more.
• 2.36 – December 2004: A stabilization version, much work behind the scene, normal and displacement mapping
improvements.
• 2.37 – June 2005: Transformation tools and widgets, softbodies, force fields, deflections, incremental subdivision
surfaces, transparent shadows, and multi-threaded rendering.
• 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies.
• 2.41 – January 2006: Lots of fixes, and some Game Engine features.
• 2.42 – July 2006: The nodes release, array modifier, vector blur, new physics engine, rendering, lip sync, and many
other features. This was the release following Project Orange.
• 2.43 – February 2007: Multi-resolution meshes, multi-layer UV textures, multi-layer images and multi-pass render-
ing and baking, sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation
improvements, better painting with multiple brushes, fluid particles, proxy objects, sequencer rewrite, and post-
production UV texturing.
• 2.44 – May 2007: The big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the
addition of subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects.
• 2.45 – September 2007: Serious bug fixes, with some performance issues addressed.
• 2.46 – May 2008: The Peach release was the result of a huge effort of over 70 developers providing enhancements to
provide hair and fur, a new particle system, enhanced image browsing, cloth, a seamless and non-intrusive physics
cache, rendering improvements in reflections, AO, and render baking, a mesh deform modifier for muscles and such,
better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and
much more. It was the release following Project Peach.
1.1. Getting Started 5
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