Blender User Manual, Release 2.78
• 2.47 – August 2008: Bugfix release.
• 2.48 – October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator,
shrinkwrap modifier, and Python editing improvements. This was the release following Project Apricot.
• 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), boolean mesh operation improve-
ments, JPEG2000 support, projection painting for direct transfer of images to models, and a significant Python script
catalog. GE enhancements included video textures, where you can play movies in-game, upgrades to the Bullet
physics engine, dome (fish-eye) rendering, and more API GE calls made available.
Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series released four pre-version (from Alpha 0 in
November 2009 to Beta in July 2010) and three stable versions (from 2.57 - April 2011 to 2.59 - August 2011). It is one of
the most important development projects, with a total refactor of the software with new functions, redesign of the internal
window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender
2.59 in August 2011.
Video: From Blender 1.60 to 2.50
Blender 2.6x to 2.7x – Improvements & Stabilizing
• 2.60 – October 2011: Internationalization of the UI, improvements in animation system and the GE, vertex weight
groups modifiers, 3D audio and video, and bug fixes.
• 2.61 – December 2011: The Cycles renderer was added in trunk, the camera tracker was added, dynamic paint
for modifying textures with mesh contact/approximation, the Ocean Sim modifier to simulate ocean and foam, new
add-ons, bug fixes, and more extensions added for the Python API.
• 2.62 – February 2012: The Carve library was added to improve boolean operations, support for object tracking was
added, the Remesh modifier was added, many improvements in the GE, matrices and vectors in the Python API were
improved, new add-ons, and many bug fixes.
• 2.63 – April 2012: Bmesh was merged to trunk with full support for n-sided polygons, sculpt hiding, a panoramic
camera for Cycles, mirror ball environment textures and float precision textures, render layer mask layers, ambient
occlusion and viewport display of background images and render layers, new import and export add-ons were added,
and 150 bug fixes.
• 2.64 – October 2012: Mask editor, improved motion tracker, OpenColorIO, Cycles improvements, sequencer im-
provements, better mesh tools (Inset and Bevel were improved), new keying nodes, sculpt masking, Collada im-
provements, new skin modifier, new compositing nodes backend, and many bugs were fixed.
• 2.65 – December 2012: Fire and smoke improvements, anisotropic shader for Cycles, modifier improvements, bevel
tool now includes rounding, new add-ons, and over 200 bug fixes.
• 2.66 – February 2013: Dynamic topology, rigid body simulation, improvements in UI and usability (including retina
display support), Cycles now supports hair, the bevel tool now supports individual vertex beveling, new Mesh Cache
modifier and the new UV Warp modifier, new SPH particle fluid solver. More than 250 bug fixes.
• 2.67 – May 2013: Freestyle was added, paint system improvements, subsurface scattering for Cycles, Ceres library
in the motion tracker, new custom Python nodes, new mesh modeling tools, better support for UTF-8 text and
improvements in text editors, new add-ons for 3D printing, over 260 bug fixes.
• 2.68 – July 2013: New and improved modeling tools, three new Cycles nodes, big improvements in the motion
tracker, Python scripts and drivers are disabled by default when loading files for security reasons, and over 280 bug
fixes.
• 2.69 – October 2013: Even more modeling tools, Cycles improved in many areas, plane tracking is added to the
motion tracker, better support for FBX import/export, and over 270 bugs fixed.
• 2.70 – March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two
new modeling modifiers, some UI consistency improvements, and more than 560 bug fixes.
• 2.71 – June 2014: Deformation motion blur and fire/smoke support is added to Cycles, UI pop-ups are now draggable,
performance optimizations for sculpting mode, new interpolation types for animation, many improvements to the GE,
and over 400 bug fixes.
1.1. Getting Started 6
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