Handleiding Hasbro Littlest Pet Shop Mall Madness

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Handleiding

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For 2 to 4 Players / AGES 9+
ADULT ASSEMBLY REQUIRED
7 18
6
Hit the stores to pamper your Teeniest Tiniest pets! Grab a friend, get out your
cash cards and be ready for a pet-lovin’ adventure at the mall!
OBJECT
Be the first player to buy 6 items for your pet and get to your final destination,
which the game will assign you.
CONTENTS
• gameboard • electronic console • 4 exclusive Teeniest Tiniest Littlest Pet
Shop pets • 4 purple pawn stands • 30 plastic check marks
• Mall Madness play money • 10 Mall Madness shoppers • 4 bank cards
• 4 shopping lists • 2 sale signs • 1 clearance sign • 3 clear pawn stands
• 8 treat tokens • 1 storage tray
See page 7 for battery information.
Using Treat Tokens
You may use a treat token to add up to 3 spaces to your move.
You can use two treat tokens at once (to move up to 6 spaces).
You can only use a treat token after the game announces the number of
spaces to move.
For example, when you hear. “Dog, move 5,” you can use a treat token to in-
crease your move up to 8 spaces.
You cannot use a treat token if the game sends you to a specic location or
if you are held somewhere to remove a security tag.
After you use your treat token, place it back in the pile.
SPECIFIC LOCATIONS AND WHAT THEY MEAN
What you hear: “Go to the Litter Box.
What you do: Move your shopper and pet to the Litter Box space. Then press the ENTER
button to end your turn.
What you hear: “Meet a friend at the Totally Talented Pet Trainer.
What you do: Move your shopper and any other shopper to the Totally Talented Pet
Trainer. Both of you may take a treat token. (See Treat Tokens on page 5.) Press the ENTER
button to end your turn.
What you hear: “Meet a friend at the Food Court.
What you do: Move your shopper and any other shopper to the Food Court. Both of you
may take a Treat token. (See Treat Tokens on page 5.) Press the ENTER button to end your
turn.
What you hear: “Move (number of spaces) and send a friend anywhere.
What you do: Move your shopper as directed. Then move any other shopper to any
space on the gameboard. Yes, this does include the parking lots.
What you hear: “Move (number of spaces) and send a friend to the Monkey Mania
Arcade.
What you do: Move your shopper as directed. Then move any other shopper to the
Monkey Mania Arcade.
What you hear: “Move (number of spaces) and send a friend for ice cream.
What you do: Move your shopper as directed. Then move any other shopper to the
Sweet Treats Ice Cream Shop. That player may take a treat token. (See Treat Tokens,
on page 5.)
What you hear: “You set off the security alarm! Wait here while they remove the tag.
What you do: Don’t move. Press the ENTER button to end your turn.
What you hear: “Meet all shoppers at the ATM!”
What you do: All shoppers (including you) must immediately move your pawns to the
ATM space. All shoppers (starting with you and passing to the left) take turns getting
cash from the ATM. When all players have taken their money, press the ENTER button to
end your turn.
WINNING
Once you buy 6 items for your pet, the game will announce where you have
to go to win the game. If you reach your final destination before anyone else
buys their 6 items and reaches their final destinations, you win!
Be quick because your nal destination could change on your way there!
Note: Your goal is to collect any SIX items throughout the game. You don’t have
to collect one from each color category on your shopping list. The colors on the
shopping list are only to be used as a tool to help you find these items in the mall.
RESTORAGE
Slide the electronic unit out from under the ATM/Food Court bridge piece.
Flip the bridge piece outwards to disconnect the top oor of the mall. Put the
electronic unit and all the little pieces in the storage tray. Place the tray in the
gameboard on the K-9 Department Store side of the mall. Fold the bridge over
the tray and put the shopping lists on top of the bridge. Fold the gameboard
in half and pull the handle through the hole to keep the gameboard closed.
BATTERIES
Make sure the ON/OFF switch on the side of the electronic
console is in the OFF position. Then loosen the screw on the
battery compartment, located on the underside of the console,
and remove the door. Insert 3 AA size batteries (we recommend
alkaline), making sure to align the + and – symbols with the
markings in the plastic. Replace the door and tighten the screw.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference. Batteries
should be replaced by an adult.
CAUTION:
1. Always follow the instructions carefully. Use only batteries
specified and be sure to insert item correctly by matching the
+ and – polarity markings. 2. Do not mix old batteries and new
batteries or standard (carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for a long
time. 5. Do not short-circuit the supply terminals. 6. Should this
product cause, or be affected by, local electrical interference,
move it away from other electrical equipment. Reset (switching
off and back on again or removing and re-inserting batteries) if
necessary. 7. RECHARGEABLE BATTERIES: Do not mix these with
any other types of batteries. Always remove from the product
before recharging. Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERIES.
FCC Statement
This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to part 15 of the FCC Rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy, and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on,
the user is encouraged to try to correct the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
CAUTION: Changes or modications not expressly approved by the party responsible
for compliance could void the user's authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
NOTE TO UK Consumers:
This product must be disposed of separately at your local waste recycling centre.
Do not dispose of in your household waste bin.
We will be happy to hear your questions or comments about this game. Please write to: Hasbro
Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free).
European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell
Way, Newport, Wales, NP194YD, or telephone our Helpline on 00 800 2242 7276.
© 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM
& ® denote U.S. Trademarks. Colors and parts may vary from
those pictured.
PROOF OF PURCHASE
GAMES
hasbrogames.com
05359
05359 LPS MM I.indd 1-4 1/6/09 9:37:37 AM
Download de handleiding in het Nederlands en/of Engels (PDF, 6.7 MB)
(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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Specificaties

Merk Hasbro
Model Littlest Pet Shop Mall Madness
Categorie Speelgoed
Bestandstype PDF
Bestandsgrootte 6.7 MB

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