Handleiding Zoch Heckmeck Junior

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Handleiding

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©
2016 Zoch Verlag
Werkstraße 1
90765 Fürth
www.zoch-verlag.com
www.facebook.com/zochspieleArt.Nr.: 60 110 5088
Author: Reiner Knizia
Illustration: Doris Matthäus
A turbulent
children’s sport for 2–5 particularly
young roast worm friends
Rooster Ronny’s new Hac Mac booth is idolized by lots of cool, young birds. Here, they find delicacies
that stir up any kid’s palate. If a young chicken manages to dice the tastiest ingredients for the crazy
burgers, it will not only receive an extra roast worm topping, but will also become
“Worm King of the Day”.
But what’s that? You have hardly filled your plate and your best friends are already starting to show
interest in your delicacies
Course of the Game
Place all 12 roast worm tiles side by side in an ascending sequence of numbers in the middle of the table.
This row is the “roast worm grill”.
The upper part of each tile shows a number which indicates the amount of delicacies you need to
collect to receive this tile.
You continue rolling the dice until
you are satisfied with your result and finish your turn
voluntarily (-> Example A) or until
you have placed aside either
all 6 dice or all 5 delicacies
(-> Example B + C)
or until
you just rolled only delicacies that you have placed
aside already (-> Example D).
Afterwards, you receive one roast worm tile from the grill, presuming that the added-up result of the dice you laid
aside is enough and
contains at least one worm. From the grill, you take the roast worm tile showing the number
that equals the amount of delicacies you have laid aside.
Example: Adding up 3 cucumbers, 1 worm, and
1 bun equal 6 points and not 5, as the bun
counts twice (2 points).
Example A: You have placed aside two cucumbers from your
first roll (1) and two buns from your second roll (2). That is
a sum of 6 points. However, as the result does not contain
any worms, you have to continue by rolling the remaining dice
to receive a roast worm tile. You are lucky, the following roll
features a worm (3). You place it in front of you and now have
7 points. Thereby, you may finish your turn and take a roast
worm tile that shows a “7”. If you would like to, you may of
course roll the remaining dice once more in order to get a
roast worm tile with a value of “8”. That requires that you
now either roll a cheese (4) or a ketchup bottle.
1)
3)
2)
4)
Example D: 2 buns and 1 worm
are lying in front of you. On
your next roll, you only roll
worms and buns. Thereby,
your turn ends. As your result
features a worm and is enough
(5 points) to take a roast
worm tile, you receive it.
Example B: You have laid aside
three cucumbers. Now your roll
with the remaining dice results
in three ketchup bottles. Since
you have to place aside those
as well, there are no dice left
to continue. Your turn ends.
You do not receive a
roast
worm tile, because you could
not put aside any
worms.
Piling the Tiles
You form one pile from all roast worm
tiles you receive. In doing so, you put
every new tile on top of the piled-up
ones you have collected earlier. You
may not rearrange this pile! Only the
top tile of your pile is visible and may
be pinched by other players.
Pinching Tiles or Receiving the lower Tile
Eventually, it is possible that there is no roast worm tile on the grill showing the value of the dice you have laid aside.
In this case, you may pinch this tile from another player —but only if it is the top tile of the other player’s pile. If you
cannot get your desired roast worm tile by pinching, you have to take a tile with a lower number from the grill. In
case there isn’t one, you miss out unfortunately.
Every time you do not receive a roast worm tile at the end of your turn, you flip over the highest tile on the grill.
Those face-down tiles remain in their position until the end of the game and cannot be taken from the grill anymore.
Game End and Final Score
As soon as there is no face-up roast worm tile left on the grill, the game ends. Now, you add up all roast worms on
your collected tiles. The player with the most roast worms wins. There may be several winners.
Reiner Knizia thanks Sebastian Bleasdale who had the original idea
for Heckmeck Junior.
On the lower part you can see how many roast worms this tile
contains. (The more, the better …)
On your turn, try to get one roast worm tile from the grill or
from another player. In order to do so, you need to have at
least one dice showing a worm—
without a worm, you miss out!
Just start now by rolling all 6 dice. Take a look at which delicacies you have rolled. Choose one of them
and lay all the dice aside that show that delicacy (e.g.
all cucumbers).
Are you the smallest player? Then take the dice and start the game.
Afterwards, you play in a clockwise order.
Afterwards, you may roll the other dice once more. From that roll, you lay aside
all dice showing
another delicacy. You may then continue and roll the remaining dice.
Always add up all delicacies you place in front of you. The buns are especially nice since they consist of
two halves and therefore count twice.
Example C: You have placed
aside one worm, cheese,
ketchup bottle, cucumber, and
bun. There is one dice left,
though, but it is impossible to
roll anything you haven’t laid
aside yet. According to your
dice result, you receive a roast
worm tile showing a “6”.
( )
Download de handleiding in het Nederlands en/of Engels (PDF, 1.69 MB)
(Denk aan het milieu en print deze handleiding alleen als dat echt noodzakelijk is)

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We begrijpen dat het prettig is om een papieren handleiding te hebben voor je Zoch Heckmeck Junior. Je kunt de handleiding bij ons altijd downloaden en daarna zelf printen. Indien je graag een originele handleiding wilt hebben, raden we je aan contact op te nemen met Zoch. Zij kunnen wellicht nog voorzien in een originele handleiding. Zoek je de handleiding van Zoch Heckmeck Junior in een andere taal? Kies op de homepage je taal naar keuze en zoek daarna op het modelnummer om te zien of we deze beschikbaar hebben.

Specificaties

Merk Zoch
Model Heckmeck Junior
Categorie Bordspellen
Bestandstype PDF
Bestandsgrootte 1.69 MB

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